ActorfunctionPlaceActorAtMe(ActorBaseakActorToPlace, intaiLevelMod=4, EncounterZoneakZone=NONE)Native
Description
Wiki Description
Places a new Actor at this object's location.
Documentation Comment
Create an actor at this object's location. Level mod is one of the following:
0 - Easy
1 - Medium
2 - Hard
3 - Boss
4 - None
Caveats
CK Wiki - Notes
- For an unknown reason, sometimes the leveled actor spawned with this function will not be aggressive to the player, as if their faction data is missing.
Parameters
intaiLevelMod=4
CK Wiki Description
The level modifier to use.
-
Must be one of the following:* 0:Easy
- 1:Medium
- 2:Hard
- 3:Boss
- 4:None
-
Default:4
EncounterZoneakZone=NONE
CK Wiki Description
The EncounterZone to use when placing the new actor.
- Default:None
Examples
; Place a new wolf at this location - and have it attack the player
MarkerProperty.PlaceActorAtMe(WolfBaseProperty).StartCombat(Game.GetPlayer()); Place a new boss bear at this location
MarkerProperty.PlaceActorAtMe(BearBaseProperty, 3)Auto-Generated Example
ActorBase myActorBase__akActorToPlace
int myInt__aiLevelMod
EncounterZone myEncounterZone__akZone
Actor returnedValue = myObjectReference__toCallFunctionOn.PlaceActorAtMe(myActorBase__akActorToPlace, myInt__aiLevelMod, myEncounterZone__akZone)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
