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Caveats
CK Wiki - Notes
If you want to place a leveled actor, you probably want ObjectReference.PlaceActorAtMe(...).
Parameters
FormakFormToPlace
CK Wiki Description
The base form to create references of.
- Note:the akFormToPlace can be things such as MiscObject, ActorBase, etc...
intaiCount=1
CK Wiki Description
How many references to make at once.
- Caution: Only the last reference created is returned.
boolabForcePersist=false
CK Wiki Description
True to force the created reference to be persistent.
boolabInitiallyDisabled=false
CK Wiki Description
True to force the reference to be initially disabled
- Default False
boolabDeleteWhenAble=true
CK Wiki Description
True to force the reference to be deleted as soon as it is no longer persisted by a property or quest and is no longer in the loaded area.
- Default True
Examples
; Place a new box at the target marker
ObjectReference newBox = TargetMarker.PlaceAtMe(BoxBase); Place a two new boxes at the target marker
ObjectReference oneOfTheBoxes = TargetMarker.PlaceAtMe(BoxBase, 2)Auto-Generated Example
Form myForm__akFormToPlace
int myInt__aiCount
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
ObjectReference returnedValue = myObjectReference__toCallFunctionOn.PlaceAtMe(myForm__akFormToPlace, myInt__aiCount, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
