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Caveats
Parameters
stringasNodeName
CK Wiki Description
Node in our 3D to create references at
FormakFormToPlace
CK Wiki Description
The base form to create references of.
- Note:the akFormToPlace can be things such as MiscObject, ActorBase, etc...
intaiCount=1
CK Wiki Description
How many references to make at once.
- Caution: Only the last reference created is returned.
boolabForcePersist=false
CK Wiki Description
True to force the created reference to be persistent.
boolabInitiallyDisabled=false
CK Wiki Description
True to force the reference to be initially disabled
- Default False
boolabDeleteWhenAble=true
CK Wiki Description
True to force the reference to be deleted as soon as it is no longer persisted by a property or quest and is no longer in the loaded area.
- Default True
boolabAttach=false
CK Wiki Description
True to cause the newly created reference to be attached to the calling one as if its Attach Ref had been set in the editor
- Default False
Examples
; Place a bird in a tree at a critter marker
ObjectReference newbird = TreeRef.PlaceAtNode("CritterPerch00", BirdBase)Auto-Generated Example
string myString__asNodeName
Form myForm__akFormToPlace
int myInt__aiCount
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
bool myBool__abAttach
ObjectReference returnedValue = myObjectReference__toCallFunctionOn.PlaceAtNode(myString__asNodeName, myForm__akFormToPlace, myInt__aiCount, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble, myBool__abAttach)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
