Background for Fallout 4
Member of the ObjectReference script
boolfunctionPlayAnimationAndWait(stringasAnimation, stringasEventName)Native

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Caveats


Parameters

stringasAnimation

CK Wiki Description

The animation to play. (The name of the event to send to the animation graph)

stringasEventName

CK Wiki Description

The name of the event to wait for.

  • Caution: If the event you send it doesn't exist, the function will never return.

Examples

; Play the flip animation and wait for the done event
if Switch.PlayAnimationAndWait("flip", "done")
  Debug.Trace("Flip animation finished playing")
else
  Debug.Trace("Flip animation failed to play or unloaded while playing")
endIf

Auto-Generated Example

string myString__asAnimation
string myString__asEventName

bool returnedValue = myObjectReference__toCallFunctionOn.PlayAnimationAndWait(myString__asAnimation, myString__asEventName)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.