boolfunctionPlayGamebryoAnimation(stringasAnimation, boolabStartOver=false, floatafEaseInTime=0.0)Native
Description
Wiki Description
Plays a legacy nif file based animation, optionally starting the animation over from the beginning with the specified ease-in time.
Documentation Comment
Start the specified Gamebryo animation playing - returns true if it succeeds
Caveats
CK Wiki - Notes
Gamebryo animations do not persist through a game load.
Parameters
stringasAnimation
CK Wiki Description
The animation to play.
boolabStartOver=false
CK Wiki Description
Should the animation start over from the beginning?
floatafEaseInTime=0.0
CK Wiki Description
The amount of time to take to ease-in the animation, in seconds.
Examples
; Play the forward animation, don't start over, and don't ease it in
DoorRef.PlayGamebryoAnimation("Forward"); Play the forward animation and ease it in over 1 second
DoorRef.PlayGamebryoAnimation("Forward", afEaseInTime = 1.0)Auto-Generated Example
string myString__asAnimation
bool myBool__abStartOver
float myFloat__afEaseInTime
bool returnedValue = myObjectReference__toCallFunctionOn.PlayGamebryoAnimation(myString__asAnimation, myBool__abStartOver, myFloat__afEaseInTime)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
