voidfunctionProcessTrapHit(ObjectReferenceakTrap, floatafDamage, floatafPushback, floatafXVel, floatafYVel, floatafZVel, floatafXPos, floatafYPos, floatafZPos, intaeMaterial, floatafStagger)Native
Description
Wiki Description
Tells this reference to handle getting hit by a trap, dealing the specified amount of damage and possibly applying a pushback force.
Documentation Comment
Tells this object to process a trap hitting it
Caveats
Parameters
floatafDamage
CK Wiki Description
How much damage to deal to this reference.
floatafPushback
CK Wiki Description
How far back to push this reference.
floatafXVel
CK Wiki Description
The impact vector's X coordinate.
floatafYVel
CK Wiki Description
The impact vector's Y coordinate.
floatafZVel
CK Wiki Description
The impact vector's Z coordinate.
floatafXPos
CK Wiki Description
The impact point's X coordinate.
floatafYPos
CK Wiki Description
The impact point's Y coordinate.
floatafZPos
CK Wiki Description
The impact point's Z coordinate.
intaeMaterial
CK Wiki Description
Opaque integer value denoting what material the trap is. (Usually received via an OnTrapHitStart event)
floatafStagger
CK Wiki Description
How much to stagger the target, 0.0-1.0.
Examples
; Process a trap hit on the player with just a little bit of damage, and no pushback or stagger, with a position
; velocity, and material from somewhere else (probably OnTrapHit)
Game.GetPlayer().ProcessTrapHit(SpikeTrap, 1.0, 0.0, xvel, yvel, zvel, xpos, ypos, zpos, material, 0.0)Auto-Generated Example
ObjectReference myObjectReference__akTrap
float myFloat__afDamage
float myFloat__afPushback
float myFloat__afXVel
float myFloat__afYVel
float myFloat__afZVel
float myFloat__afXPos
float myFloat__afYPos
float myFloat__afZPos
int myInt__aeMaterial
float myFloat__afStagger
myObjectReference__toCallFunctionOn.ProcessTrapHit(myObjectReference__akTrap, myFloat__afDamage, myFloat__afPushback, myFloat__afXVel, myFloat__afYVel, myFloat__afZVel, myFloat__afXPos, myFloat__afYPos, myFloat__afZPos, myInt__aeMaterial, myFloat__afStagger)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
