Description
Wiki Description
Sets the actor base as the owner of this object.
Documentation Comment
Sets this object's owner to the specified actor base - None means to remove ownership
Caveats
Parameters
ActorBaseakActorBase
CK Wiki Description
The ActorBase to set as this object's owner. If None, will clear ownership.
boolabNoCrime=false
CK Wiki Description
If true, taking this item is not considered a crime despite ownership.
- Default:False
Examples
; Clear ownership on the sword, which allows the player to take it without stealing it
SwordProperty.SetActorOwner(NONE); Set the player as the owner of the sword (other actors will "steal" it)
SwordProperty.SetActorOwner(Game.GetPlayer().GetActorBase()); Make Bob the owner of the sword
SwordProperty.SetActorOwner(Bob.GetActorBase()); Make Bob the owner of the sword, but it's not a crime if anyone else takes it.
SwordProperty.SetActorOwner(Bob.GetActorBase(), true)Auto-Generated Example
ActorBase myActorBase__akActorBase
bool myBool__abNoCrime
myObjectReference__toCallFunctionOn.SetActorOwner(myActorBase__akActorBase, myBool__abNoCrime)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
