Description
Wiki Description
Sets the faction as the owner of this object.
Documentation Comment
Sets this object's owner to the specified faction
Caveats
Parameters
boolabNoCrime=false
CK Wiki Description
Defaults to false. If true, taking this item is not considered a crime despite ownership.
Examples
; Set the empire as owning the walker
WalkerProperty.SetFactionOwner(EmpireFactionProperty); Set the empire as owning the walker, but it's not a crime if anyone outside the faction takes it.
WalkerProperty.SetFactionOwner(EmpireFactionProperty, true)Auto-Generated Example
Faction myFaction__akFaction
bool myBool__abNoCrime
myObjectReference__toCallFunctionOn.SetFactionOwner(myFaction__akFaction, myBool__abNoCrime)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
