Background for Fallout 4
Member of the ObjectReference script
voidfunctionSetMotionType(intaeMotionType, boolabAllowActivate=true)Native

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Caveats


Parameters

intaeMotionType

CK Wiki Description

New Havok motion type. Allowed values are:* Motion_Dynamic:The object will be simulated by Havok (fall, etc...)

boolabAllowActivate=true

CK Wiki Description

If setting the motion type to Dynamic, whether the object should start simulating its physics right away. Otherwise, it will remain in it location until activated (hit by something). This is similar to the "Don't Havok Settle" option in the Reference window.

  • Default:True

Examples

; Set the rock to no longer be simulated
Rock.SetMotionType(Rock.Motion_Keyframed)
; Set the rock to be simulated, but not to move until touched
Rock.SetMotionType(Rock.Motion_Dynamic, false)

Auto-Generated Example

int myInt__aeMotionType
bool myBool__abAllowActivate

myObjectReference__toCallFunctionOn.SetMotionType(myInt__aeMotionType, myBool__abAllowActivate)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.