Description
Wiki Description
Sets the persist location on an in-game created object.
Documentation Comment
Sets the persist location on an in-game created reference
Caveats
Parameters
Examples
;Create an actor that persists when TestLoc is loaded
TestActorRef = TestLocCenterRef.PlaceAtMe( TestActorBase )
TestActorRef.SetPersistLoc( TestLoc )Auto-Generated Example
Location myLocation__akLoc
myObjectReference__toCallFunctionOn.SetPersistLoc(myLocation__akLoc)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
