voidfunctionSplineTranslateTo(floatafX, floatafY, floatafZ, floatafXAngle, floatafYAngle, floatafZAngle, floatafTangentMagnitude, floatafSpeed, floatafMaxRotationSpeed=0.0)Native
Description
Wiki Description
Makes the object translate to the passed in position and orientation at the given speed using a spline.
Documentation Comment
Makes the reference translate to the given position/orientation on a spline
Caveats
Parameters
floatafX
CK Wiki Description
Position along the X axis.
floatafY
CK Wiki Description
Position along the Y axis.
floatafZ
CK Wiki Description
Position along the Z axis.
floatafXAngle
CK Wiki Description
Destination X Angle.
floatafYAngle
CK Wiki Description
Destination Y Angle (rarely used).
floatafZAngle
CK Wiki Description
Destination Z Angle.
floatafTangentMagnitude
CK Wiki Description
Magnitude of the spline tangents
floatafSpeed
CK Wiki Description
Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
floatafMaxRotationSpeed=0.0
CK Wiki Description
The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default:0
Examples
; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0); Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0, 10)Auto-Generated Example
float myFloat__afX
float myFloat__afY
float myFloat__afZ
float myFloat__afXAngle
float myFloat__afYAngle
float myFloat__afZAngle
float myFloat__afTangentMagnitude
float myFloat__afSpeed
float myFloat__afMaxRotationSpeed
myObjectReference__toCallFunctionOn.SplineTranslateTo(myFloat__afX, myFloat__afY, myFloat__afZ, myFloat__afXAngle, myFloat__afYAngle, myFloat__afZAngle, myFloat__afTangentMagnitude, myFloat__afSpeed, myFloat__afMaxRotationSpeed)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
