voidfunctionSplineTranslateToRefNode(ObjectReferencearTarget, stringarNodeName, floatafTangentMagnitude, floatafSpeed, floatafMaxRotationSpeed=0.0)Native
Description
Wiki Description
Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.
Documentation Comment
Makes the reference translate to the target node's ref/orient on a spline at the given speed
Caveats
Parameters
stringarNodeName
CK Wiki Description
The name of the node to match
floatafTangentMagnitude
CK Wiki Description
Magnitude of the spline tangents
floatafSpeed
CK Wiki Description
Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
floatafMaxRotationSpeed=0.0
CK Wiki Description
The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default:0
Examples
; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0); Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)Auto-Generated Example
ObjectReference myObjectReference__arTarget
string myString__arNodeName
float myFloat__afTangentMagnitude
float myFloat__afSpeed
float myFloat__afMaxRotationSpeed
myObjectReference__toCallFunctionOn.SplineTranslateToRefNode(myObjectReference__arTarget, myString__arNodeName, myFloat__afTangentMagnitude, myFloat__afSpeed, myFloat__afMaxRotationSpeed)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
