Description
Wiki Description
If the reference is a Workshop Container, stores the given object with an optional count.
Documentation Comment
If the reference is a Workshop, stores the given object with an optional count.
Caveats
CK Wiki - Notes
- If the Base Object is not buildable by the Player because the player doesn't meet the recipe's conditions, this function won't force it to show in the build menu. It will show up once the player passes the conditions.
- This will not trigger OnWorkshopObjectDestroyed for scripted object cleanup.
Parameters
Examples
; Store 10 widgets in our Workshop
MyWorkshop.StoreInWorkshop( WidgetForm, 10 )Auto-Generated Example
Form myForm__akBaseItem
int myInt__aiCount
myObjectReference__toCallFunctionOn.StoreInWorkshop(myForm__akBaseItem, myInt__aiCount)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
