Description
Wiki Description
Unlocks this object.
Documentation Comment
convenient way to call Lock(False) on a door
Caveats
CK Wiki - Notes
- Non-native function. Basically just calls ObjectReference.Lock(...) and passes in abLock = false.
Parameters
boolabAsOwner=false
CK Wiki Description
If true, and on a door, it will behave as if the owner unlocked the door, and flag the adjoining cell as public or private as appropriate.
- Default:False
Examples
; Unlock the door
SecurityDoor.Unlock();; Unlock the door, flagging the cell on the other side as public
PrivateDoor.Unlock(true)Auto-Generated Example
bool myBool__abAsOwner
myObjectReference__toCallFunctionOn.Unlock(myBool__abAsOwner)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
