Background for Fallout 4

PowerGridTools


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
boolfunctionHasBadPowerGrids(ObjectReferenceakWorkshopRef)NativeGlobal

Checks whether the given workshop reference has power grids with invalid nodes.

boolfunctionFixPowerGrids(ObjectReferenceakWorkshopRef)NativeGlobal

Removes power grids with invalid entries from the specified workshop reference.
Returns whether any fixes were performed. Returns false if there was nothing to fix.

boolfunctionScrap(ObjectReferenceakRef, ObjectReferenceakWorkshopRef=NONE)NativeGlobal

Scraps the specified workshop object.
If akWorkshopRef is None, the workshop for the settlement that the player is currently in will be used. If Workshop mode is currently active, the currently opened workshop is always used, regardless of the setting.

boolfunctionStore(ObjectReferenceakRef, ObjectReferenceakWorkshopRef=NONE)NativeGlobal

Stores the specified workshop object in the given workshop.
If akWorkshopRef is None, the workshop for the settlement that the player is currently in will be used. If Workshop mode is currently active, the currently opened workshop is always used, regardless of the setting.

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