- Found in:
- Vanilla
Description
Wiki Description
Calls ObjectReference.BlockActivation(...) on all the references in the collection
Documentation Comment
kmk
block activation on all refs in collection
Caveats
Parameters
boolabBlocked=true
CK Wiki Description
Whether to block activation or not
- Default:True
boolabHideActivateText=false
CK Wiki Description
Whether to hide the activate text on the refs
- Default:False
Examples
; Block activation on all the locked doors
LockedDoorsCollection.BlockActivation(); Block activation on all the puzzle parts, and hide their activate text
LockedDoorsCollection.BlockActivation(abHideActivateText = true)Auto-Generated Example
bool myBool__abBlocked
bool myBool__abHideActivateText
myRefCollectionAlias__toCallFunctionOn.BlockActivation(myBool__abBlocked, myBool__abHideActivateText)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
