Background for Fallout 4

Scene


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionForceStart()Native

Starts the scene and force stops all scene currently running on any actors in this scene.

voidfunctionStart()Native

Starts the scene.

voidfunctionStop()Native

Stops the scene.

boolfunctionIsPlaying()Native

Returns whether the scene is currently playing or not.

QuestfunctionGetOwningQuest()Native

Gets the quest that owns this scene.

boolfunctionIsActionComplete(intaiActionID)Native

Checks to see if the specified action in this scene is completed.

voidfunctionPause(boolabPause)Native

Pauses or unpauses the scene

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