Background for Fallout 4
Member of the ScriptObject script
ScriptObjectfunctionCastAs(stringasScriptName)Native

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Caveats

CK Wiki - Notes

  • If the script doesn't exist, or isn't attached to the form in question the function will simply return None, just like a cast operation.
  • Unlike a cast operation, you do not have to cast "down" the inheritance tree first. For example, it will let you cast from "ScriptA" directly to "ScriptB" if they are attached to the same form, even if you would normally have to go through "ObjectReference".
  • If two copies of the same script are attached to the same form, it is undefined which one you will get. For example, if both "ScriptA" and "ScriptB" are attached to a reference, both inheriting from "ObjectReference" and you pass "ObjectReference" as the parameter to CastAs, which script you actually get is effectively random.
  • The compiler cannot check the script name for you, so make sure to triple check everything!

Parameters

stringasScriptName

CK Wiki Description

The script to cast to


Examples

; Call "Function MakeACake()" on script "Latrop"
; We use CastAs to make sure we don't depend on the script we want to call the function on
ScriptObject latropScript = FormFromOtherMod.CastAs("Latrop")
if latropScript ; make sure the cast succeeded
  latropScript.CallFunction("MakeACake", new Var[0])
endIf

Auto-Generated Example

string myString__asScriptName

ScriptObject returnedValue = myScriptObject__toCallFunctionOn.CastAs(myString__asScriptName)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.