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Caveats
CK Wiki - Notes
- Registration is removed after the first matching effect. You have to re-register to get another effect apply.
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
- You can be registered for as many different magic effect apply events as you like, but if a magic effect arrives that matches multiple filters it is undefined which filter will be removed from the list.
Parameters
ScriptObjectakTarget
CK Wiki Description
The ObjectReference, ReferenceAlias or RefCollectionAlias that is having the effect applied to them.
ScriptObjectakCasterFilter=NONE
CK Wiki Description
The filter to use for the caster.
- Default:None
- Reference or actor:Exact match
- Base object:Base object match
- Keyword:Keyword match
- Faction:Actor in faction match
- Form list:Containing any of the above (not recursed into)
- Reference alias:Filling this alias
- Ref collection alias:Filling this alias
- None:Anything
FormakEffectFilter=NONE
CK Wiki Description
The filter to use for the magic effect
- Default:None
- Magic effect base object:Base object match
- Keyword:Keyword match
- Form list:Containing any of the above (not recursed into)
- None:Anything
boolabMatch=true
CK Wiki Description
If true, the filter must match the hit - if false, the filter must NOT match the hit (inverted filter)
- Default:true
Examples
; Register for when the player has any effects applied to him
RegisterForMagicEffectApplyEvent(Game.GetPlayer()); Register for when we are hit by anything OTHER then a flame effect
RegisterForMagicEffectApplyEvent(self, akEffectFilter = FlameEffect, abMatch = false)Auto-Generated Example
ScriptObject myScriptObject__akTarget
ScriptObject myScriptObject__akCasterFilter
Form myForm__akEffectFilter
bool myBool__abMatch
myScriptObject__toCallFunctionOn.RegisterForMagicEffectApplyEvent(myScriptObject__akTarget, myScriptObject__akCasterFilter, myForm__akEffectFilter, myBool__abMatch)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
