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Caveats
CK Wiki - Notes
- The event you send must be defined using "CustomEvent <name>" somewhere in your script (outside a function, property, or event definition) before you can send it, and before anyone else can register for it.
- This function returns immediately, the receivers receiving the event as if it was a game event and running their events in parallel. It will not wait for those receivers (if any) to finish running their event blocks.
Parameters
stringasEvent
CK Wiki Description
The event to send. This must be a raw string literal and may not be a variable.
var[]akArgs=NONE
CK Wiki Description
The array of arguments to send to the receivers.
- Default:None
Examples
; Define the custom event "Ambush" in this script
CustomEvent Ambush
Event OnActivate(ObjectReference akSource)
; Send the Ambush event to anyone listening with no arguments
SendCustomEvent("Ambush")
; Send the Ambush event with two arguments
Var[] kargs = new Var[2]
kargs[0] = akSource
kargs[1] = 4.2
SendCustomEvent("Ambush", kargs)
endEventAuto-Generated Example
CustomEventName (string[]) myCustomEventName (string[])__asEvent
var[] myVarArray__akArgs
myScriptObject__toCallFunctionOn.SendCustomEvent(myCustomEventName (string[])__asEvent, myVarArray__akArgs)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
