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Caveats
CK Wiki - Notes
- You are automatically unregistered when the event fires, so you don't need to unregister in that case.
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
Examples
; We don't care about any stats anymore
UnregisterForAllTrackedStatsEvents()Auto-Generated Example
myScriptObject__toCallFunctionOn.UnregisterForAllTrackedStatsEvents()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
