Background for Fallout 4
Member of the ScriptObject script
voidfunctionUnregisterForMagicEffectApplyEvent(ScriptObjectakTarget, ScriptObjectakCasterFilter=NONE, FormakEffectFilter=NONE, boolabMatch=true)Native

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Caveats

CK Wiki - Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

Parameters

ScriptObjectakTarget

CK Wiki Description

The ObjectReference, ReferenceAlias or RefCollectionAlias that is having the effect applied.

ScriptObjectakCasterFilter=NONE

CK Wiki Description

The filter to use for the caster.

  • Default:None

FormakEffectFilter=NONE

CK Wiki Description

The filter to use for the magic effect

  • Default:None

boolabMatch=true

CK Wiki Description

If true, the filter must match the hit - if false, the filter must NOT match the hit (inverted filter)

  • Default:true

Examples

; We no longer care about the player having effects applied to him
UnregisterForMagicEffectApplyEvent(Game.GetPlayer())
; We no longer care about the player having fire applied to him
UnregisterForMagicEffectApplyEvent(self, akEffectFilter = FireEffect)

Auto-Generated Example

ScriptObject myScriptObject__akTarget
ScriptObject myScriptObject__akCasterFilter
Form myForm__akEffectFilter
bool myBool__abMatch

myScriptObject__toCallFunctionOn.UnregisterForMagicEffectApplyEvent(myScriptObject__akTarget, myScriptObject__akCasterFilter, myForm__akEffectFilter, myBool__abMatch)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.