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Caveats
CK Wiki - Notes
Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
Examples
; Unregister for wait events - we don't want them anymore
UnregisterForPlayerWait()Auto-Generated Example
myScriptObject__toCallFunctionOn.UnregisterForPlayerWait()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
