Background for Fallout 4

Sound


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
intfunctionPlay(ObjectReferenceakSource)Native

Plays the sound from the location of the specified object reference.

boolfunctionPlayAndWait(ObjectReferenceakSource)Native

Plays the sound from the location of the specified object reference, and waits for the sound to finish playing. This function is latent.

voidfunctionStopInstance(intaiPlaybackInstance)NativeGlobal

Stop playback of a sound instance.

voidfunctionSetInstanceVolume(intaiPlaybackInstance, floatafVolume)NativeGlobal

Modify the volume of a playing sound instance.

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