Background for Fallout 4

Spell


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionCast(ObjectReferenceakSource, ObjectReferenceakTarget=NONE)Native

Casts this spell from the specified object reference, optionally toward a target object reference.

voidfunctionRemoteCast(ObjectReferenceakSource, ActorakBlameActor, ObjectReferenceakTarget=NONE)Native

Casts this spell from the specified object reference with a specified Actor getting the "blame" for the spell if it could cause a crime to occur, optionally toward a target object reference.

boolfunctionIsHostile()Native

Returns whether this spell is considered hostile or not.

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