- Found in:
- Vanilla
voidfunctionRemoteCast(ObjectReferenceakSource, ActorakBlameActor, ObjectReferenceakTarget=NONE)Native
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Caveats
CK Wiki - Notes
- This function casts the spell instantaneously. This is mainly desirable only for non-actors, because it will not animate an actor. For instance, the spell will be cast even if the actor's hands are not readied.
- If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the UseMagic procedure.
- Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, this parameter will be ignored.
Parameters
ObjectReferenceakSource
CK Wiki Description
The ObjectReference from which to cast the spell. The source must be able to cast this spell.
ActorakBlameActor
CK Wiki Description
The Actor who will be taking blame for the spell if adding it to a target would cause a crime.
ObjectReferenceakTarget=NONE
CK Wiki Description
An optional ObjectReference at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction.
- Default:None
Examples
; Have the box cast a fireball, but blame the player!
Fireball.RemoteCast(Box, Game.GetPlayer()); Have the box cast a fireball at the victim, but blame the player!
Fireball.RemoteCast(Box, Game.GetPlayer(), Victim)Auto-Generated Example
ObjectReference myObjectReference__akSource
Actor myActor__akBlameActor
ObjectReference myObjectReference__akTarget
mySpell__toCallFunctionOn.RemoteCast(myObjectReference__akSource, myActor__akBlameActor, myObjectReference__akTarget)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
