- Found in:
- F4SE
Description
Wiki Description
Opens a menu by its name.
Documentation Comment
Return value does not indicate the menu is ready, only that it sent the message
Caveats
Parameters
stringmenuName
CK Wiki Description
The name of the menu to be closed.
Examples
If (UI.OpenMenu("MyMenu"))
Debug.Trace("MyMenu has been sent the open message.")
Else
Debug.Trace("Could not send open message to MyMenu.")
EndIfAuto-Generated Example
string myString__menuName
bool returnedValue = UI.OpenMenu(myString__menuName)Related Pages
- UI
- UI.CloseMenu(...)
- UI.IsMenuOpen(...)
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
