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Caveats
CK Wiki - Notes
- Dialogue, because the game isn't paused, will not put the game into "menu mode".
Examples
if (!Utility.IsInMenuMode())
; do game stuff! we aren't in a menu
endIfAuto-Generated Example
bool returnedValue = Utility.IsInMenuMode()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
