Background for Fallout 4

Weapon


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionFire(ObjectReferenceakSource, AmmoakAmmo=NONE)Native

Fires the weapon from the the specified object reference, using the specified ammo.

AmmofunctionGetAmmo()Native

Gets the ammo used by the weapon

ObjectModfunctionGetEmbeddedMod()Native

Gets/sets the weapons embedded mod

voidfunctionSetEmbeddedMod(ObjectModmod)Native
<UNKNOWN_SCRIPT: InstanceData:Owner>functionGetInstanceOwner()
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