- Found in:
- SKSE
Description
Wiki Description
Returns the Elapsed time of the Active Magic Effect.
Caveats
CK Wiki - Notes
- This function returns the number of seconds the effect exists, whether or not it`s active.
Examples
Float TimeElapsed = Buff.GetTimeElapsed()
Debug.Trace("The Buff has lasted " + TimeElapsed)Auto-Generated Example
float returnedValue = myActiveMagicEffect__toCallFunctionOn.GetTimeElapsed()