- Found in:
- SKSE
Description
Wiki Description
Adds a headpart, if the type exists it will replace, must not be misc type
Documentation Comment
Adds a headpart, if the type exists it will replace, must not be misc type
Beware: This function also affects the ActorBase
Caveats
CK Wiki - Notes
- This function also affects the ActorBase, use with caution.
Parameters
Examples
Game.GetPlayer().ChangeHeadPart(BeardProperty) ;Add a Beard to the player.Auto-Generated Example
HeadPart myHeadPart__hPart
myActor__toCallFunctionOn.ChangeHeadPart(myHeadPart__hPart)