Background for Skyrim SE
Member of the Actor script
voidfunctionEnableAI(boolabEnable=true)Native

Description

Wiki Description

Enables or disables this actor's AI.

Documentation Comment

Enables or disable's this actor's AI


Caveats

CK Wiki - Notes

  • Disabling an actor's AI will also disable its havok processing. As a result, moving an actor whose AI is disabled can result in the actor hovering in the air above the target destination. When the AI is enabled, the actor will settle/fall to the ground.
  • If an actor is moved while its AI is disabled, the actor's collision will move, but its visible character model will remain in the old position. Once AI is enabled, the character model will move to the proper location, though the actor (both collision and model) may also try to snap to the navmesh.

Parameters

boolabEnable=true

CK Wiki Description

Whether to enable or disable the AI.

  • Default:True

Examples

; Turn off evil AI
EvilActor.EnableAI(false)
; Turn on good guy's AI
GoodActor.EnableAI()

Auto-Generated Example

bool myBool__abEnable

myActor__toCallFunctionOn.EnableAI(myBool__abEnable)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

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