Description
Wiki Description
Forces the specified actor value to the passed-in value.
Documentation Comment
Force the specified actor value to a specified value
Caveats
CK Wiki - Notes
- This function modifies the current value as opposed to the base value. To set the base value, see Actor.SetActorValue(...).
- To elaborate on that a bit, this function modifies the "permanent modifier" described in the Actor Value documentation, and that affects how the current value is computed. If an actor has a base health of 125 and you force their health to 0, then the permanent modifier will be set to -125, and their current health will become 0. If you then set the base health to 150, they will still have a permanent modifier of -125, so their current health will instantly become 25 (150 - 125).
Parameters
floatafNewValue
CK Wiki Description
The new value to force the actor value to.
Examples
; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0); Force Jake's health to 10
Jake.ForceAV("Health", 10.0)Auto-Generated Example
string myString__asValueName
float myFloat__afNewValue
myActor__toCallFunctionOn.ForceActorValue(myString__asValueName, myFloat__afNewValue)Related Pages
- Actor Value List
- Actor
- Actor.DamageActorValue(...)
- Actor.GetActorValue(...)
- Actor.GetBaseActorValue(...)
- Actor.ModActorValue(...)
- Actor.RestoreActorValue(...)
- Actor.SetActorValue(...)
