Background for Skyrim SE
Member of the Actor script
voidfunctionForceActorValue(stringasValueName, floatafNewValue)Native

Description

Wiki Description

Forces the specified actor value to the passed-in value.

Documentation Comment

Force the specified actor value to a specified value


Caveats

CK Wiki - Notes

  • This function modifies the current value as opposed to the base value. To set the base value, see Actor.SetActorValue(...).
    • To elaborate on that a bit, this function modifies the "permanent modifier" described in the Actor Value documentation, and that affects how the current value is computed. If an actor has a base health of 125 and you force their health to 0, then the permanent modifier will be set to -125, and their current health will become 0. If you then set the base health to 150, they will still have a permanent modifier of -125, so their current health will instantly become 25 (150 - 125).

Parameters

stringasValueName

CK Wiki Description

The name of the actor value to force. Actor Value List

floatafNewValue

CK Wiki Description

The new value to force the actor value to.


Examples

; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0)
; Force Jake's health to 10
Jake.ForceAV("Health", 10.0)

Auto-Generated Example

string myString__asValueName
float myFloat__afNewValue

myActor__toCallFunctionOn.ForceActorValue(myString__asValueName, myFloat__afNewValue)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.