- Found in:
- SKSE
Description
Wiki Description
This function appears to be broken, always returning zero.
Documentation Comment
returns the itemId of the object currently equipped in the specified hand
0 - left hand
1 - right hand
Caveats
Parameters
intlocation
Examples
No human-generated examples found for this function.
Auto-Generated Example
int myInt__location
int returnedValue = myActor__toCallFunctionOn.GetEquippedItemId(myInt__location)