Caveats
CK Wiki - Notes
- This function will always return the player as the killer, if an actor is killed by a follower, and possibly summoned actors.
Examples
; Print a message if Bob is in combat with the player
if (Bob.GetKiller() == Game.GetPlayer())
Debug.Trace("Bob was killed by the player!")
endIfAuto-Generated Example
Actor returnedValue = myActor__toCallFunctionOn.GetKiller()