Description
Wiki Description
Returns if the actor is currently over-encumbered.
Documentation Comment
Is the actor over-encumbered?
Caveats
Examples
if (Game.GetPlayer().IsOverEncumbered())
Debug.Trace("Player should drop some items, they're currently weighed down")
endIfAuto-Generated Example
bool returnedValue = myActor__toCallFunctionOn.IsOverEncumbered()