Description
Wiki Description
Checks to see if this actor is currently running (as opposed to, say, walking or sprinting). Does not work if the actor is running backward.
Documentation Comment
Is this actor currently running?
Caveats
Examples
if !Forrest.IsRunning()
Debug.Trace("Run, Forrest, Run!")
endIfAuto-Generated Example
bool returnedValue = myActor__toCallFunctionOn.IsRunning()