Description
Wiki Description
Modifies the specified actor value on the actor.
Documentation Comment
Modifies the specified actor value
Caveats
CK Wiki - Notes
- This function modifies the current value as opposed to the base value.
- ModActorValue is distinct from DamageActorValue because it adjusts the maximum value for the AV, while DamageActorValue or RestoreActorValue only adjust the current value. For example, if an actor has 100 Health, ModActorValue by -10 will lower the health total to 90/90, whereas DamageActorValue by 10 will result in 90/100 Health.
Parameters
floatafAmount
CK Wiki Description
How much to modify the value by.
Examples
; Modify the player's current health actor value by 10
Game.GetPlayer().ModActorValue("health", 10.0); Modify Jake's current health actor value by -5.0
Actor Jake= Jake_Alias.GetReference() as Actor
Jake.ModAV("Health", -5.0)Auto-Generated Example
string myString__asValueName
float myFloat__afAmount
myActor__toCallFunctionOn.ModActorValue(myString__asValueName, myFloat__afAmount)Related Pages
- Actor Value List
- Actor
- Actor.DamageActorValue(...)
- Actor.ForceActorValue(...)
- Actor.GetActorValue(...)
- Actor.GetBaseActorValue(...)
- Actor.RestoreActorValue(...)
- Actor.SetActorValue(...)
