- Found in:
- SKSE
Description
Documentation Comment
Replaces a headpart on the loaded mesh does not affect ActorBase
Both old and new must exist, and be of the same type
Caveats
Parameters
Examples
Auto-Generated Example
HeadPart myHeadPart__oPart
HeadPart myHeadPart__newPart
myActor__toCallFunctionOn.ReplaceHeadPart(myHeadPart__oPart, myHeadPart__newPart)