Description
Wiki Description
Set or clear this actor's unconscious status. Unconscious actors cannot move or "think" - pick packages, yell alarms etc.; actors also cannot be talked to or pickpocketed in this state.
Documentation Comment
Sets this actor as unconscious or not
Caveats
CK Wiki - Notes
- Actors cannot be unconscious and restrained in the same time - flaging the actor as unconscious unflags it as restrained, and vice versa.
- Unconscious actor can detect the player, but cannot react to his actions - for instance, stealing while being detected by an unconscious actor does not trigger steal alarm; moreover, the actor will not trigger steal alarm if become "conscious" afterwards.
- Unconscious actor does not become hostile if attacked in unconscious state, but, unlike the stealing case, will be hostile if become "conscious" afterwards.
Parameters
boolabUnconscious=true
CK Wiki Description
Whether to set or clear the unconscious state.
- Default:True
Examples
; Set Stony to be unconscious
Stony.SetUnconscious(); Clear Stony's unconscious status
Stony.SetUnconscious(false)Auto-Generated Example
bool myBool__abUnconscious
myActor__toCallFunctionOn.SetUnconscious(myBool__abUnconscious)Related Pages
- Actor
- Actor.IsUnconscious()
- Actor.SetRestrained(...)
