- Found in:
- SKSE
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Caveats
CK Wiki - Notes
- DO NOT use this function while mounted. You will not crash, but physics will break resulting in you and your mount flying around violently until you dismount, or die from falling damage.
- Neck changes are player persistent but using this function on any other actor is session persistent only.
- Weight changes are persistent for all Actors, and as such it's important to keep track of any non-player Actor's original weight when using this function on them.
Parameters
floatneckDelta
CK Wiki Description
The neck delta is found by using the following equation (oldWeight / 100) - (newWeight / 100)
Examples
Actor PlayerRef = Game.GetPlayer()
float PlayerOrigWeight = PlayerRef.GetWeight() ;Collect the Player's original weight.
float PlayerNewWeight = Utility.RandomFloat(0.0, 100.0)
Float NeckDelta = (PlayerOrigWeight / 100) - (PlayerNewWeight / 100) ;Work out the neckdelta.
PlayerRef.GetActorBase().SetWeight(PlayerNewWeight) ;Set Player's weight to a random float between 0.0 and 100.0.
PlayerRef.UpdateWeight(NeckDelta) ;Apply the changes.Auto-Generated Example
float myFloat__neckDelta
myActor__toCallFunctionOn.UpdateWeight(myFloat__neckDelta)