- Found in:
- SKSE
Description
Wiki Description
Sets the ColorForm of this actors hair. (This function requires SKSE)
Caveats
CK Wiki - Notes
- This function is performed on an ActorBase, meaning all Actors derived from this will have their hair color set.
- This functions requires Actor.QueueNiNodeUpdate() to be called for the changes to be visible.
- This function also requires that preprocessed heads be disabled before calling Actor.QueueNiNodeUpdate().
Parameters
Examples
Form Property Black Auto ; Creation Kit may not recognize the new ColorForm type
ActorBase pActorBase = Game.GetPlayer().GetActorBase()
ColorForm colorBlack = Black as ColorForm
pActorBase.SetHairColor(colorBlack)
; string facegen = "bUseFaceGenPreprocessedHeads:General"
; Utility.SetINIBool(facegen, false)
; Game.GetPlayer().QueueNiNodeUpdate()
; Utility.SetINIBool(facegen, true)Auto-Generated Example
ColorForm myColorForm__color
myActorBase__toCallFunctionOn.SetHairColor(myColorForm__color)