- Found in:
- SKSE
Description
Wiki Description
Sets the body height multiplier of this actor. (This function requires SKSE)
Caveats
CK Wiki - Notes
- To update the Actors size after running this function, the function Actor.QueueNiNodeUpdate() must be used.
- When animation driven, Running, Walking, Sneaking and Sprinting will all scale with the actor, for example if the actor is 0.5x their original size then they will move approximately half speed.
- The Actors Bounding box will not be changed with this function.
Parameters
floatheight
Examples
;Increases the players size by 0.5x
Game.GetPlayer().GetActorBase().SetHeight(1.5)Auto-Generated Example
float myFloat__height
myActorBase__toCallFunctionOn.SetHeight(myFloat__height)