Changes the voice of myActor to newvoice.
This change alone is not persistent when saving the game. You must store the new voicetype in a formlist and recover it from there with onplayerloadgame when loading the save game. ( Remember that this works only on the second save game load after introducing a new player alias ! )
Voicetype property newvoice auto ;;;;;;; ( fill in script properties tab )
Formlist property voicelist auto ;;;;;; ( dito ) must have been created empty in CK
;;;;;; every actor must have its own list
Actor property myactor auto ;;;;; ( filled elsewhere )
Function somefunc()
Myactor.getactorbase().setvoicetype(newvoice)
Voicelist.revert() ;;;; must be empty for next statement
Voicelist.addform(newvoice) ;;;; remember voicetype for this actor in entry 0
Endfunction
In Script on player alias:
Event onplayerloadgame()
Voicetype vt = voicelist.getat(0) as voicetype ;;; only one entry !
Myactor.getactorbase().setvoicetype(vt) ;;; remembered for new save load
Endevent