Background for Skyrim SE

ANDR_PapyrusFunctions


Inheritance Tree

No indexed scripts extend this script.

Properties
Events
Functions
stringfunctionGetAndrealphusExtenderVersion()NativeGlobal
  • Return value: a string that's the version number of this mod.
voidfunctionCastEnchantment(ActorakSource, EnchantmentakEnchantment, ActorakTarget)NativeGlobal

Casts this enchantment's effects from the specified actor, to a target actor.

voidfunctionCastPotion(ActorakSource, PotionakPotion, ActorakTarget)NativeGlobal

Casts this potion's effects from the specified actor, to a target actor.

voidfunctionCastIngredient(ActorakSource, IngredientakIngedient, ActorakTarget)NativeGlobal

Casts this ingredient's effects from the specified actor, to a target actor.

floatfunctionGetEffectiveEnchantmentCost(ActorakSource, EnchantmentakEnchantment)NativeGlobal

Returns the effective enchantment cost of the given enchantment for the given caster.

floatfunctionGetEffectivePotionCost(ActorakSource, PotionakPotion)NativeGlobal

Returns the effective effects cost of the given potion for the given caster.

floatfunctionGetEffectiveIngredientCost(ActorakSource, IngredientakIngredient)NativeGlobal

Returns the effective effects cost of the given ingredient for the given caster.

floatfunctionGetEffectiveScrollCost(ActorakSource, ScrollakScroll)NativeGlobal

Returns the effective effects cost of the given scroll for the given caster.

ActiveMagicEffectfunctionGetActiveMagicEffectFromActor(ActorakActor, MagicEffectakMagicEffect)NativeGlobal

Gets an Active Magic Effect instance from the specified actor.

voidfunctionSetRefAsNoAIAcquire(ObjectReferenceakObject, boolSetNoAIAquire)NativeGlobal
  • akObject: the objectreference
  • SetNoAIAquire: to disable or enable SetNoAIAquire field.
voidfunctionCastSpellFromRef(ActorakSource, SpellakSpell, ObjectReferenceakTarget, ObjectReferenceakOriginRef)NativeGlobal
  • akSource: The caster of the spell.
  • akSpell: Spell to cast.
  • akTarget: An ObjectReference at which to aim the spell.
  • akOriginRef: The ObjectReference where to cast the spell from.
voidfunctionCastSpellFromPointToPoint(ActorakSource, SpellakSpell, floatStartPoint_X, floatStartPoint_Y, floatStartPoint_Z, floatEndPoint_X, floatEndPoint_Y, floatEndPoint_Z)NativeGlobal
  • akSource: The caster.
  • akSpell: The spell to cast.
  • StartPoint_X: The X position of the starting point.
  • StartPoint_Y: The Y position of the starting point.
  • StartPoint_Z: The Z position of the starting point.
  • EndPoint_X: The X position of the ending point.
  • EndPoint_Y: The Y position of the ending point.
  • EndPoint_Z: The Z position of the ending point.
voidfunctionLaunchAmmo(ActorakCaster, AmmoakAmmo, WeaponakWeapon, stringsNodeName="", ObjectReferenceakTarget=NONE, ProjectileakProjectile, ObjectReferenceOriginSecondRef=NONE)NativeGlobal

[DEV SERVER] Loading description...

voidfunctionLaunchMagicSpell(ActorakCaster, SpellakSpell, stringsNodeName="", ObjectReferenceakTarget=NONE, ProjectileakProjectile, ObjectReferenceOriginSecondRef=NONE)NativeGlobal

[DEV SERVER] Loading description...

voidfunctionMoveRefToCrosshairLoc(ActorakActor, ObjectReferencemarkerRef, floatfDistance, floatfHeight, boolUseLeftRightOffsets=false, boolisLeft=false)NativeGlobal

Move the specified markerRef at the crosshair location.

voidfunctionCastSpellFromHand(ActorakSource, SpellakSpell, boolIsLeftHand, floatDistanceVar=2000.0, floatHeightVar=100.0, floatOffset_NoSneak_Left_X=30.0, floatOffset_NoSneak_Left_Y=30.0, floatOffset_NoSneak_Left_Z=110.0, floatOffset_NoSneak_Right_X=30.0, floatOffset_NoSneak_Right_Y=-30, floatOffset_NoSneak_Right_Z=110.0, floatOffset_Sneak_Left_X=30.0, floatOffset_Sneak_Left_Y=30.0, floatOffset_Sneak_Left_Z=70.0, floatOffset_Sneak_Right_X=30.0, floatOffset_Sneak_Right_Y=-30, floatOffset_Sneak_Right_Z=70.0)Global

[DEV SERVER] Loading description...

voidfunctionCastSpellFromRefAimed(ActorakSource, SpellakSpell, ObjectReferenceakOriginRef)Global
  • akSource: The caster of the spell.
  • akSpell: Spell to cast.
  • akOriginRef: The ObjectReference where to cast the spell from.
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