- Found in:
- Andrealphus PE
voidfunctionCastSpellFromHand(ActorakSource, SpellakSpell, boolIsLeftHand, floatDistanceVar=2000.0, floatHeightVar=100.0, floatOffset_NoSneak_Left_X=30.0, floatOffset_NoSneak_Left_Y=30.0, floatOffset_NoSneak_Left_Z=110.0, floatOffset_NoSneak_Right_X=30.0, floatOffset_NoSneak_Right_Y=-30, floatOffset_NoSneak_Right_Z=110.0, floatOffset_Sneak_Left_X=30.0, floatOffset_Sneak_Left_Y=30.0, floatOffset_Sneak_Left_Z=70.0, floatOffset_Sneak_Right_X=30.0, floatOffset_Sneak_Right_Y=-30, floatOffset_Sneak_Right_Z=70.0)Global
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Caveats
Parameters
ActorakSource
SpellakSpell
boolIsLeftHand
floatDistanceVar=2000.0
floatHeightVar=100.0
floatOffset_NoSneak_Left_X=30.0
floatOffset_NoSneak_Left_Y=30.0
floatOffset_NoSneak_Left_Z=110.0
floatOffset_NoSneak_Right_X=30.0
floatOffset_NoSneak_Right_Y=-30
floatOffset_NoSneak_Right_Z=110.0
floatOffset_Sneak_Left_X=30.0
floatOffset_Sneak_Left_Y=30.0
floatOffset_Sneak_Left_Z=70.0
floatOffset_Sneak_Right_X=30.0
floatOffset_Sneak_Right_Y=-30
floatOffset_Sneak_Right_Z=70.0
Examples
Auto-Generated Example
Actor myActor__akSource
Spell mySpell__akSpell
bool myBool__IsLeftHand
float myFloat__DistanceVar
float myFloat__HeightVar
float myFloat__Offset_NoSneak_Left_X
float myFloat__Offset_NoSneak_Left_Y
float myFloat__Offset_NoSneak_Left_Z
float myFloat__Offset_NoSneak_Right_X
float myFloat__Offset_NoSneak_Right_Y
float myFloat__Offset_NoSneak_Right_Z
float myFloat__Offset_Sneak_Left_X
float myFloat__Offset_Sneak_Left_Y
float myFloat__Offset_Sneak_Left_Z
float myFloat__Offset_Sneak_Right_X
float myFloat__Offset_Sneak_Right_Y
float myFloat__Offset_Sneak_Right_Z
ANDR_PapyrusFunctions.CastSpellFromHand(myActor__akSource, mySpell__akSpell, myBool__IsLeftHand, myFloat__DistanceVar, myFloat__HeightVar, myFloat__Offset_NoSneak_Left_X, myFloat__Offset_NoSneak_Left_Y, myFloat__Offset_NoSneak_Left_Z, myFloat__Offset_NoSneak_Right_X, myFloat__Offset_NoSneak_Right_Y, myFloat__Offset_NoSneak_Right_Z, myFloat__Offset_Sneak_Left_X, myFloat__Offset_Sneak_Left_Y, myFloat__Offset_Sneak_Left_Z, myFloat__Offset_Sneak_Right_X, myFloat__Offset_Sneak_Right_Y, myFloat__Offset_Sneak_Right_Z)