Background for Skyrim SE
Member of the ANDR_PapyrusFunctions script
voidfunctionMoveRefToCrosshairLoc(ActorakActor, ObjectReferencemarkerRef, floatfDistance, floatfHeight, boolUseLeftRightOffsets=false, boolisLeft=false)NativeGlobal

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Caveats


Parameters

ActorakActor

CK Wiki Description

The Actor. This should be the player in almost all cases. (Any other actor might crash, so be careful!)

ObjectReferencemarkerRef

CK Wiki Description

the ref to move.

floatfDistance

CK Wiki Description

the distance to place the marker at in units. (Values between 2000.0-4000.0 are recommended.)

floatfHeight

CK Wiki Description

the height offset, from the base of the actor, in units. (Values between 90.0-100.0 are recommended.)

boolUseLeftRightOffsets=false

CK Wiki Description

whether you want to use the offsets for left and right hands. (leave false if you're unsure.)

boolisLeft=false

CK Wiki Description

whether you want to apply the offset value for left hand or not. Will need UseLeftRightOffsets to be true. (ignore if you're unsure.)


Examples

;move the RelevantMarkerRef at a distance of 2000.0 units, at a height of 96.0 units.
MoveRefToCrosshairLoc(Game.GetPlayer(), RelevantMarkerRef, 2000.0, 96.0)

Auto-Generated Example

Actor myActor__akActor
ObjectReference myObjectReference__markerRef
float myFloat__fDistance
float myFloat__fHeight
bool myBool__UseLeftRightOffsets
bool myBool__isLeft

ANDR_PapyrusFunctions.MoveRefToCrosshairLoc(myActor__akActor, myObjectReference__markerRef, myFloat__fDistance, myFloat__fHeight, myBool__UseLeftRightOffsets, myBool__isLeft)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.