- Found in:
- SKSE
Description
Documentation Comment
Returns the character's current camera state
0 - first person
1 - auto vanity
2 - VATS
3 - free
4 - iron sights
5 - furniture
6 - transition
7 - tweenmenu
8 - third person 1
9 - third person 2
10 - horse
11 - bleedout
12 - dragon
Caveats
Examples
Auto-Generated Example
int returnedValue = Camera.GetCameraState()