Background for Skyrim SE
Member of the clib script
ObjectReference[]functioncArrayFromObjRefs(ObjectReferenceaObjRef0, ObjectReferenceaObjRef1=NONE, ObjectReferenceaObjRef2=NONE, ObjectReferenceaObjRef3=NONE, ObjectReferenceaObjRef4=NONE, ObjectReferenceaObjRef5=NONE, ObjectReferenceaObjRef6=NONE, ObjectReferenceaObjRef7=NONE, ObjectReferenceaObjRef8=NONE, ObjectReferenceaObjRef9=NONE, boolskipTrailingNone=true)Global

Description

Documentation String

Requirements: None


Caveats


Parameters

ObjectReferenceaObjRef0

ObjectReferenceaObjRef1=NONE

ObjectReferenceaObjRef2=NONE

ObjectReferenceaObjRef3=NONE

ObjectReferenceaObjRef4=NONE

ObjectReferenceaObjRef5=NONE

ObjectReferenceaObjRef6=NONE

ObjectReferenceaObjRef7=NONE

ObjectReferenceaObjRef8=NONE

ObjectReferenceaObjRef9=NONE

boolskipTrailingNone=true


Examples

Auto-Generated Example

ObjectReference myObjectReference__aObjRef0
ObjectReference myObjectReference__aObjRef1
ObjectReference myObjectReference__aObjRef2
ObjectReference myObjectReference__aObjRef3
ObjectReference myObjectReference__aObjRef4
ObjectReference myObjectReference__aObjRef5
ObjectReference myObjectReference__aObjRef6
ObjectReference myObjectReference__aObjRef7
ObjectReference myObjectReference__aObjRef8
ObjectReference myObjectReference__aObjRef9
bool myBool__skipTrailingNone

ObjectReference[] returnedValue = clib.cArrayFromObjRefs(myObjectReference__aObjRef0, myObjectReference__aObjRef1, myObjectReference__aObjRef2, myObjectReference__aObjRef3, myObjectReference__aObjRef4, myObjectReference__aObjRef5, myObjectReference__aObjRef6, myObjectReference__aObjRef7, myObjectReference__aObjRef8, myObjectReference__aObjRef9, myBool__skipTrailingNone)
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