Background for Skyrim SE

The ConstructibleObject Script

    The ConstructibleObject script is a part of Skyrim SE’s Papyrus scripting ecosystem. It is included with the base game, and is extended/modified by modded sources such as Skyrim Script Extender x64 (SKSE).

    For this script, the Papyrus index knows about:

    • 11 functions


    Inheritance Tree

    No indexed scripts extend this script.

    Properties

    No properties found.

      Events

        No events found.

      Functions

      • FormfunctionGetResult()Native

        Returns the Form created by a ConstructibleObject. (This function requires SKSE)

      • voidfunctionSetResult(Formresult)Native

        Changes the Form created by a ConstructibleObject. (This function requires SKSE)

      • intfunctionGetResultQuantity()Native

        Returns the quantity of the result created by a ConstructibleObject. (This function requires SKSE)

      • voidfunctionSetResultQuantity(intquantity)Native

        Changes the quantity of the result created by a ConstructibleObject. (This function requires SKSE)

      • intfunctionGetNumIngredients()Native

        Returns the number of Ingredients of a ConstructibleObject as Int. (This function requires SKSE)

      • FormfunctionGetNthIngredient(intn)Native

        Returns the Nth Ingredient of a ConstructibleObject as Form. (This function requires SKSE)

      • voidfunctionSetNthIngredient(Formrequired, intn)Native

        Sets the Nth Ingredient of a ConstructibleObject to the specified Form. (This function requires SKSE)

      • intfunctionGetNthIngredientQuantity(intn)Native

        Returns the quantity needed of the Nth Ingredient for a ConstructibleObject. (This function requires SKSE)

      • voidfunctionSetNthIngredientQuantity(intvalue, intn)Native

        Changes the quantity needed of the Nth Ingredient for a ConstructibleObject. (This function requires SKSE)

      • Returns the Keyword of the workbench needed for a ConstructibleObject. (This function requires SKSE)

      • voidfunctionSetWorkbenchKeyword(KeywordaKeyword)Native

        Changes the Keyword of the workbench needed for a ConstructibleObject. (This function requires SKSE)

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